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Post by boot on Apr 18, 2019 22:02:39 GMT -6
STARSHIP SPEED CODE CONVERSION
All of the 2E stats for starships are used in 1E (2E includes extra information that should be ignored in 1E games) except for the Space number, which refers to the 2E space movement system. These numbers need to be converted to Speed codes for 1E games.
For quick conversion, use the chart below to quickly convert 2E statted vessels for 1E use.
Space/Speed Code
2/1D (1D+1)
3-4/2D (1D+2, 2D+1)
5-6/3D (2D+2, 3D+1)
7-8/4D (3D+2, 4D+1)
9-10/5D (4D+2, 5D+1)
11-12/6D (5D+2)
How To Use This Chart
If you see that the Space code for the stock YT-1300 transport is Space 4, you look on the chart above and see that equates to a Speed Code 2D.
The Speed Codes in parentheses give you a choice to customize the number a bit lower or sometimes higher.
The Nebulon B Frigate has Space 4, so its also has Speed 2D.
The X-Wing has Space 8, so it's 1E Speed code is Speed 4D.
The TIE/In has Space 10, so it has Speed 5D.
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Post by boot on Apr 18, 2019 23:22:06 GMT -6
VEHICLE SPEED CODE CONVERSION
This works just like the conversion for starships above. Simple look at the 2E vehicle stat Atmosphere speed in kph. Find that specific kph on the chart and see the corresponding Speed code.
Adjust the Speed code using the Vehicle Type Chart.
You've got some wiggle room on these. You may want to drop modifers and go with solid dice (i.e. drop 2D+1 to a simple 2D Speed code).
This should get you close to what is represented in the 1E game.
kph/Speed Code
10/-4D 15/-3D+2 20/-3D+1
25/-3D 30/-2D+2 40/-2D+1
56/-2D 60/-1D+2 70/-1D+1
75/-1D 80/-2 90/-1
100/0D 130/+1 160/+2
200/1D 230/1D+1 260/1D+2
300/2D 330/2D+1 360/2D+2
100/3D 430/3D+1 460/3D+2
500/4D 530/4D+1 560/4D+2
600/5D 650/5D+1 750/5D+2
800/6D 850/6D+1 950/6D+2
1000/7D 1050/7D+1 1150/7D+2
1200/8 D 1250/8 D+1 1300/8 D+2
1350/9D 1400/9D+1 1450/9D+2
1500/10D
VEHICLE TYPE CHART
+1D Landspeeders -7D Cloud Cars +1D Sail Barges
0D Skiffs 0D Speeder Bikes 0D Swoops
+3D+2 Walkers +2D Tracked +1D+2 Wheeled
+2 Glider +2D Hover -2D+1 Airspeeder
So, 2E says and AT-AT has Move 60 kph. We look up 60 on the kph chart and get -1D+2. Then, we add in the vehicle modifier type, which is +3D +2. We remove the +2 pips and 1D, to get a Speed code 2D.
One more example: I'm going to use the Bespin Motors Storm IV Cloud Car. The reason I picked this one is because the stats written in the 2E core rulebook do not match exactly those in the 1E Sourcebook as all the other examples have. This happens. Consider it variety of different models--maybe different model years of the same type of craft.
First off, notice that Crew and Passenger ratings are slightly different between the two sets of stats. Body strength is vastly different. Maybe there's a typo in the 2E book. The 1E version seems more likely. Or, maybe the 2E version is just an armored model. Damage from the double blaster canon is vastly different. And, the flight ceiling (altitude range) is vastly different.
But, let's figure a Speed code. The speeder's Move is 1500 kph, so that's a starting point of 10D. Using the Vehicle Type Chart, we reduce that by -7D, making the Speed Code 3D.
Which is spot on with what the 1E Sourcebook says.
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Post by boot on Apr 19, 2019 11:48:14 GMT -6
I reversed the conversion rules provided in the 2E core rulebook to devise the above.
One issue I found was that the Airspeeders seemed to have been forgotten in those rules. I added the -2D+1 modifier and tested it against known 1E and 2E stats. That number seems to work just fine.
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Post by boot on May 8, 2019 18:13:13 GMT -6
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