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Worlds
May 6, 2019 14:59:26 GMT -6
Post by boot on May 6, 2019 14:59:26 GMT -6
I thought it might be good to have a thread (should we sticky this one? ) where GMs could go to browse worlds that have been written up for the game.
Each entry should have the name of the world, a quick description of the place, and a note as to where to find the world's write up.
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Worlds
May 6, 2019 15:07:35 GMT -6
Post by boot on May 6, 2019 15:07:35 GMT -6
VaronatFrom page 38 of the Star Wars Adventure Journal, Vol. 1, No. 1: This temperate world of jungle, mountains, and plains has only two starports which provide limited services. Varonat is sparsely populated, and what population is on the world is centered on the two cities. Lots of natural space. GM Only: The world has a native alien race called the Morodin, but many do not realize that these large creatures are intelligent. They are a rare example of a very alien, alien race in Star Wars.
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Worlds
May 7, 2019 16:41:02 GMT -6
Post by boot on May 7, 2019 16:41:02 GMT -6
Spira
From page 58 of the Star Wars Adventure Journal Vol. 1, No. 1. Star Wars worlds seem to be one-type-of-terrain places. Hoth is the ice planet. Tatooine is the desert planet. Coruscant is the city planet. The moon of Endor is the forest planet. I bet the author of Spira went on a vacation in the Bahamas or some other Caribbean paradise, then came home and wrote up this world, because it is easy to think of Spira as the Caribbean Resort planet. If it reminds you of Canto Bight, from The Last Jedi, just remember that Spira was published over two decades before that movie came out.
Spira lies at the outer edge of the core worlds. It is a water world, dotted with island chains, casinos, resorts, and vacation homes. This is a destination planet for the wealthy in the Core.
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Worlds
Mar 29, 2020 16:16:31 GMT -6
Post by boot on Mar 29, 2020 16:16:31 GMT -6
Junction
Planet Type: Terrestrial Climate: Temperate Terrain: Forest, plains, hills Atmosphere: Breathable Gravity: Standard
Diameter: 8,400 km Length of Day: 21 standard hours Length of Year: 292 standard days Sentient Species: Humans Languages: Basic
Population: 1.5 million Species Mix: 62% Humans, 21% Duros, 10% Twi'lek, 7% Other Government: Local councils Major Exports: None Major Imports: Consumer goods
System/Star: Feriae
System Planets (in orbital order from Feriae)
Korfin - Barren world with no moons.
Junction - Terrestrial world with no moons
Moraices - Barren world with one moon.
Ios - Gas giant with six moons.
Junction -- Formally known as Feriae Junction. It is a trade world at the nexus of the Hydian Way and two minor routes, the Thesme Trace and the Gordian Reach. Briefly a boomworld in the years of the Corusca-stone rush on nearby Yavin, Junction is now a run-down port where laws are lax but traffic is heavy. A few impressive edifices in Junction City stand as mute testament to the planet's better days.
After the events of A New Hope, Junction emerged as the principal transfer point for supplies headed for the Rebel base on Yavin 4, with Rebel pilots running the Imperial blockade thrown up after the Death Star's destruction and Junction City crawling with spies and operatives from the Empire, the Alliance, Black Sun, and the Hutts.
What passes for government on Junction consists of local councils made up of merchants and retired smugglers. In theory, Junction answers to the sector capital of Thesme, a lackluster industrial world a brief hop away on the Thesme Trace, but Thesme Sector's Imperial governor has no shortage of holdings on Junction that have bought his silence. In recent years slavers have begun to prey on the sector's backwater worlds. This has worried Junction's councils, who warn that "slaver chains get followed by Imperial boots."
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