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Post by boot on May 25, 2019 16:17:25 GMT -6
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Post by Zulgyan on May 25, 2019 17:45:53 GMT -6
OK! The session turned up great in my dirt cheap, hastily made "Iskaayuma - Rodia" town sandbox. I used Mos Eisley from Tatooine Manhunt as my model. I did not follow canon closely but combined a bunch of different ideas and NPCs I found on the wikis.
The town included:
1) Hangar, 20 credits per day to park a Freighter. 2) A Rodian Street Gang that demanded 20 credits per day or they would damage the PCs ship. 3) Protocol Droid Rental: 15 credits per day. 4) Blackmarquet where restricted items could be bought. 5) Speeder Bike Shop. 6) A small imperial outpost looking for recruits and in contact with bounty hunters. 7) The glass dome you see in Clone Wars had been destroyed. 8) A Cantina that was basically the same to Mos Eisley's cantina, but rougher. 9) Navik the Red's Palace, the house of government. 10) Weapon Factory 11) 75% Rodian Population, 25% other. 12) Crime Hide out and bounty hunter haven. 13) The town was very lightly guarded, so streets were very violent.
With these small list of notes I was able to improvise a whole session of interactions, roleplaying and combat on the cantina and streets, as the PCs looked for a guide to take them to the pirate's base.
I had Jodo Kast, who had survived Tatooine Manhunt, reappear as a recurring villian. Melkor the Gray Jedi revealed his light-saber in a cantina fight, so now Jodo wanted to capture him to claim the bounty. Maxias finally slew the bounty hunter, cutting him in half with his light-saber.
The session ended with the players heading for the pirate's base and encountering a Ghest in the swamp. A pretty formidable foe!
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Post by Zulgyan on May 25, 2019 17:48:33 GMT -6
1,300,000 population! That seem's like a lot for the SW universe. I always imagined that planets in SW have way lower population numbers.
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Post by Zulgyan on May 25, 2019 17:49:38 GMT -6
I was thinking, if you do The Spira Regatta (or, even Riders of the Maelstrom aboard the Kuari Princess), you could throw in a neat scene with Lando Calrissian. Catch him playing cards, or obviously working a con, maybe looking to make a deal for Cloud City. This is all pre-Empire Strikes Back, of course--just a fun cameo. I'd keep Lando's involvement to a minimum, but you could use him to quickly same the PC's bacon. I don't know where you are in your timeline, but if you are getting close to The Empire Strikes Back, you could run the WEG adventure Crisis on Cloud City. That adventure takes place concurrently with the movie. It would be a good way to advance the timeline past Episode V. There's another Cloud City adventure called Freedom No More at the back of the 2E version of GG3. That one takes place around the same time as Episode V, too. The Rebel Fleet is massing outside the galactic rim. You could hook the two Cloud City adventures together, or have the PCs make two different trips to Cloud City, separated by some time. I am indeed planing to run Cloud City later in the campaign.
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Post by Zulgyan on May 25, 2019 17:52:24 GMT -6
As for other sandbox ideas, I like to set up gambling games. There's always a tavern (maybe a hunter's lodge) where people gather. Time for Sabacc or some other game. Check out Fizzel, a gambling game I designed for the SW RPG. You can find it starting HERE, the post from Sat Mar 31, 2018. Gambling games like this lead to roleplaying, adventure, interesting NPCs, and a memorable romp at the tavern. Fun times. I usually try to avoid players getting into gambling, because it halts the session and 1 player plays while the others watch. I do it very very exceptionally if the group seems to enjoy that kind of situation. Otherwise I just use it like as a background thing, or resolve it as quickly as possible.
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Post by Zulgyan on May 25, 2019 17:55:35 GMT -6
Very cool image! Will certainly use as an NPC next session.
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Post by Zulgyan on May 25, 2019 17:56:14 GMT -6
If you really want something different, an adventure that could hook into the lost supplies motif is on page 55 of the Star Wars Adventure Journal Vol. 1, No. 1.This will take the PCs into the Core Worlds! And, it's a resort planet--Club Caribbean Imperial Style. Canto Bite in the Core, on a water world. Casinos and resorts. Underwater action. All centered on reclaiming some Rebel supplies dropped on the planet. The adventure is called, The Spira Regatta. This is definitely a bit of freshness from your standard PCs vs. the Empire style stuff. Heck, you could connect all three for a good sized, and adventure varied, mini-campaign. Pirates of of Prexiar + Tales of the Smoking Blaster + The Spira Regatta. That, together, could make for a refreshing yet interesting and exciting adventure. Why am I feeling that you should throw in the Kuari Princess (See page Galaxy Tours advertisement after page 208 in the 1E core rulebook) as well, as a feature in the adventure? If that Kuari Princess idea seems neat, then you should check out the WEG adventure, Riders of the Maelstrom. That would probably serve as a grand climax to this mini-campaign. Pirates of of Prexiar + Tales of the Smoking Blaster + The Spira Regatta + Riders of the Maelstrom. I check out these adventures.
Thanks for all the dedicated help boot!!! Much appreciated.
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Post by boot on May 25, 2019 19:56:45 GMT -6
1,300,000 population! That seem's like a lot for the SW universe. I always imagined that planets in SW have way lower population numbers. Today's earth has 7.7 Billion people. 1.3 million is pretty sparse, especially when there are two large cities. There's got to be lots of undeveloped, underpopulated space on Rodia. Plus, that's a fan pdf. I'm not sure about official numbers.
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Post by boot on May 26, 2019 7:06:17 GMT -6
ENCOUNTER!I've got an idea for an encounter for your game. This may not be the direction that you want to go, but what the heck. Couldn't hurt, right? I was thinking that this would draw the PCs out of the village and into the Rodian Outback. I just starting thinking about what you've said so far about your game, and these ideas hit me.... The PCs are in the town. Outside, someone starts yelling, "Uba! UBA!" What the hell does "uba" mean? Does anyone speak Rodian? Outside, you see it's the Marshall who is doing the yelling, and people are hearing. Lots of Rodians are moving around quickly--other aliens, too. A speeder zips up the street and comes to a halt, smoke and dust billowing up from the road. The speeder has sensor equipment, monitors, dials and gauges. There's several cantaloupe sized droids, round with a few antenna and photo receptors, floating in the air, buzzing around the speeder like a cloud of nats. You realize that you've just seen your first reeljiv--it's a scouting unit the Rodian Hunters sometimes use. Beings with guns are forming a circle around the rodian Marshall. One of the Rodians, you see, has a sniper blaster. From what you can hear, there's an "uba" on the loose. You consult your datapad. What is being talked about is an Ubatrix. This is a large--very large (house sized)--snake like carnivore that nests in caves deep in the Rodian Outback. They're easy to track, so you're not sure what reeljiv is for. These uba are so heavy that they sometimes indent themselves on the ground. They flatten foliage, and when they are frisky, they can bend or knock over trees. They have a predominate horn between their eyes, above their nose, on their long heads. The uba will coil up into a circle pile, like a spring, then dart out with all its weight at a target. They've learned to break into homesteads this way and grab the two-legged, meaty things that scamper about inside. The horn is so strong that it is known to have punched through the fusion block on a heavy logging speeder.
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Post by boot on May 26, 2019 7:38:12 GMT -6
The next thing you know, the posse from the town is moving through the Outback, spread out, vehicles and beings with weapons dotting the landscape to the limit of visibility, right and left. The reeljiv is in the direct center, its swarm of scout droids zipping about well ahead of the town's impromtu army.
The PCs are among them. What a sight!
The comm crackles, and a distress call comes in. Old Benjo, a farmer with a place out near Freemon Creek, is calling for help. The Ubatrix has attacked!
HUNTING THE UBATRIX
The Rodians, if noted for anything, then it is for their hunting ability. It is a religion to them. And, taking the Ubatrix is an ultimate feat for a hunter. It is a badge of honor.
But, the ubatrix must be taken properly. Once the army of irregulars from the town find the beast at Old Benjo's farm (which is decimated--no one left alive), the PCs are shocked when the army of people simply surround the giant snake rather than try to kill it. The PCs realize that the mass of people are only trying to keep the beat from escaping--they are not trying to kill it.
Only one being at a time will be allowed to face the Ubatrix. Man versus ferocious beast.
A Rodian straps on these strange climbing cleats. They fit around his knees with the spikes facing inward, toward the opposite knee (presumably so that the climber could hug something, like a tree, and climb by the knees). Another set fit just below the wrist on each hand, so that the hands are fully functional but the spikes jut out from the underside of the forearms.
Next, the Rodian energizes what is called a "jumper". It's a small, dish sized item, and once it is activated, it produces an anti-gravitic field immediately above it. The Rodian steps some yards away from its position on the ground, then the Rodian runs and hops on the jumper, using it like a high-tech trampoline, and it shoots him high into the air! If the Rodian's arc and aim are correct, he will land on the Uba's back and clamp himself there from using the knee and wrist spikes.
Lots of Rodians try, one by one, to obtain a position on the back of the uba. Most can't even get the jump correct. They fly through the air and smack into the side of the thing--or miss it all together, breaking bones when they land far past the creature. Some fall too close to the Uba, and the giant snake slides over the being, leaving him crushed dead.
One especially talented Rodian finally finds a perch on the creature's back. The Rodian flies through the air, but instead of landing directly on the giant snake, the Rodian catches a vine from one of the large trees, swings, and plops down on the Uba's back.
The uba begins to roil and coil and flop around impossibly--and this is too much for the Rodian. He is thrown, slaps into a rock, and dies.
If the PCs want to impress the Rodians, gain their help, or otherwise get on their good side for information, they can see a path to do this by being the one to take down the uba!
Anyone getting on the back of the beast will have to stay on. Getting that close to the uba, you will see that its scales are actually made of hair--like a rhinoceros' horn (the same goes for the horn on the nose--but I doubt that they will get that close to it).
The uba does have one weak spot. Right behind the head, where its body/neck begins, the skin is not protected with scales. The thick hide must be punctured, but it's possible. What makes the animal so vulnerable is that the spine and a nerve cluster rest right there where the spine meets the muscles that turn the head. Piercing this will immobilize, kill, or paralyze the creature.
Killing the uba this way (with a sword, not a blaster) is a feat that will make any hunter proud and others jealous of the accomplishment. It is performed, as you can see, in front of the entire town.
But, the ultimate result is to just paralyze the creature, so that it is still alive, therefore become master over it. This is the rarest result and the ultimate goal for most hunters when the attempt at the uba is made.
GM Note: If the Ubatrix is paralyzed, then make some pitiful animal sounds that show it in pain and misery--the goal here being changing the attitudes of the PCs about the beast, in its suffering.
The Rodians will want to camp and stay with the beast. The longer it takes to die (and sometimes this is through having no water or starvation), the bigger the hunter's accomplishment for the Rodian who paralyzed it.
The PCs, feeling sorry for the wounded beast, might have different feelings. Check out how the Jedi in the group react to this.
GM Note: I put this turn of events into the encounter because my impression of the Rodians is that they are a bit of an "evil" race--a Dark Side race. They are known for their Bountyhunters. So, I put this more "dark side" angle to their ritual with the Uba--one of the creatures of the Living Force.
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Post by Zulgyan on Jun 2, 2019 15:51:33 GMT -6
Adventure concluded (Pirates of Prexiar)! The party even stole the Pirate Corvette, but a the cost of a PC, who died.
QUESTIONS: 1. Is there a minimum crew needed to pilot the Pirate Corvette?
2. What is the selling price of the Corvette? I can't manage to find it.
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Post by boot on Jun 2, 2019 18:29:06 GMT -6
The stats for the Pirate Corvette are given in the adventure, albeit it is statted for 2E.
2E stats actually show the minimum number of people needed to run the ship. That ship normally requires a crew of 52, where 6 of them are gunners. But, you can run the ship with a minimum of 18 people if in a pinch. If running on a skeleton crew, then use a +10 penalty modifier to all ship tasks except gunnery.
Something tells me that you allowed less than 18 people to steal this vessel. It's evidently a big ship, requiring the 52 crew. It's a smaller Capital vessel. It's only 30 meters shorter than Princess Leia's Tantive IV (but the Pirate Corvette isn't as deep in decks).
It is your game, so you can roll with it. Or, you can cover the mistake by making it impossible for the heroes to sell the ship. Give it a fatal flaw--something expensive, like the hyperdrive going out. Or, make the ship known to the buyer (the pirates stole it previously), and the Imperials are called, chasing the PCs away without a single credit.
You could also make up a brand new, smaller, pirate corevette that can be operated with a small crew. Just make up a vessel, and reduce the stats greatly from the original.
On these big starships, they aren't usually given a price in 1E (or, in many cases, 2E) because the PCs receiving such an amount would unbalance the game. They'd be impossibly rich, if they found a buyer. It'd be like you and me selling a sea-going oil tanker to Exxon. It would be hard to do, but if we pulled it off, we'd be set for life.
If you still need a number, you can use some percentage of the cost of the Tantive IV, which is shown in the 2E Sourcebook: 3.5 million new, 1.5 million used.
Note, however, you could use the rules in GG6 for selling to the black market to see what percentage a buyer will pay. You could make an entire adventure around selling the ship. And, there may be additional costs involved. Selling a ship like this isn't like taking fruits to market and just making them available for sell. Maybe a selling agent with contacts must be found--someone who knows the black market for such things and has contacts. To legally sell the ship, I'm sure some impossibly expensive (that corporations usually pay) permits are required. Plus, the Empire would be very interested in anyone selling a corvette.
Heck, to make it easy, ask the players where they are going to berth the ship? How much is berthing costs for a capital class ship? Do the PCs have that much money? If an Imperial official sees the vessel, it will probably be confiscated. Maybe they should just turn it over to the Rebellion officials for a pat on the back and some brownie points?
The idea here is to make selling the vessel something that is very hard and takes a long time.
Still...if you turned it into an adventure...this sounds like something Lando Calrissian might be interested in...if the price is right.
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Post by boot on Jun 2, 2019 18:33:58 GMT -6
What if the PC go through a hell of a time selling the ship (and adventure) but end up partners with Lando Calrissian on Cloud City? For a time--a game session or three--the PCs see what life is like on the other side, as rich PCs, dealing with bigger, more wide scale problems (just like Lando does with his mining operation). This could be fun!
You could make up some social-based tasks for running their affairs.
But then...they loose everything when Vader comes to Cloud City...
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Post by boot on Jun 2, 2019 18:35:54 GMT -6
If you did something like that, this might be a good time to run Miniature Battles for combat, where the PCs aren't involved, but the troops that work for the PCs are. Also, maybe the PCs buy Royal titles? Maybe hook this in with your Senatorial?
Next adventure: Sell the large ship. What kind of hell could you put the players through with this idea?
Adventure after that: The PCs are rich, but as is shown on Game of Thrones, being rich doesn't mean safe. There are greedy folks among the upper classes, and traitors to the PCs. Backstabbers. Set up some macro-conflicts with the miniature battle system? Go through some political adventures with social skills as tasks? Hook up with Lando? Make a list of what the rich and powerful have to deal with: think House Atreides and Dune.
Adventure after that: Loose it all on Cloud City to Vader. Join up with the Rebel Fleet beyond the galaxy.
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